29 August 2015

Alliance Tournament Betting - Day 5

I was pretty sure that as the Alliance Tournament progressed my strategy of betting on the underdog was going to become less and less successful. Today really proved that point with three quarters of my ISK disappearing into smoke.

The Bets

The Afterlife. to beat The Tuskers Co.
End of Life to beat The Gorgon Empire and Spawn
Test Alliance Please Ignore to beat THE R0NIN
Phoebe Freeport Republic to beat Hard Knocks Citizens
Tactical Narcotics Team to beat The Tuskers Co.
The Gorgon Empire and Spawn to beat Shadow Cartel
Exodus. to beat THE R0NIN
Hard Knocks Citizens to beat Triumvirate.
Warlords of the Deep to beat The Camel Empire (match 1)
Nulli Secunda to beat Pandemic Legion (match 1)
Warlords of the Deep to beat The Camel Empire (match 2)
Nulli Secunda to beat Pandemic Legion (match 2)
Warlords of the Deep to beat The Camel Empire (match 3)
Nulli Secunda to beat Pandemic Legion (match 3)
Shadow Cartel to beat The Tuskers
Hard Knocks Citizens to beat Exodus.
The Tuskers Co. to beat Warlords of the Deep
Nulli Secunda to beat Exodus.

As you can see about only two of the 16 played matches gave me any return. A further two matches were not played which meant I got the 20 Million ISK bet between those back as well. All in all a terrible day for betting against the odds.

Tally

Bet: 1240 Million ISK
Won: 947 Million ISK
Overall: 293 Million ISK down

Just one more day to go...

23 August 2015

Alliance Tournament Betting - Day 4

You all know what's going on now. If not, you can read day 1, day 2 and day 3 to get up to speed.

The Bets

Shadow Cartel to beat Pandemic Legion
Tactical Narcotics Team to beat Nulli Secunda
Triumvirate. to beat Warlords of the Deep
Exodus. to beat Camel Empire
Vox Populi. to beat Hard Knocks Citizens
Phoebe Freeport Republic to beat R.E.V.O.L.U.T.I.O.N
Ministry of Inappropriate Footwork to beat THE R0NIN
TEST Alliance to beat The G0dfathers
End of Life to beat Dead Terrorists
Project.Mayhem. to beat The Gorgon Empire and Spawn
Agony Empire to beat The Afterlife.
Out of Sight. to beat The Tuskers Co.
Nihilists Social Club to beat Hard Knocks Citizens
R.E.V.O.L.U.T.I.O.N to beat Northern Coalition.
Brave Collective to beat Ministry of Inappropriate Footwork
Easily Excited to beat Test Alliance Please Ignore
End of Life to beat Dream Fleet
Project.Mayhem. to beat M.I.F
The Bastards. to beat Agony Empire
Out of Sight. to beat Rote Kapelle
THE R0NIN to beat Shadow Cartel
The G0dfathers to beat Pandemic Legion

As is becoming familiar with this betting strategy I lost ISK. I'm resigned to losing all the ISK I had in EVE bet by the end of this experiment. Given it was free ISK I don't mind. Even better, I only need to win a further 30 Million ISK to be able to bet on all the remaining matches in the tournament.

Tally

Bet: 1080 Million ISK
Won: 906 Million ISK
Overall: 174 Million ISK down

22 August 2015

Alliance Tournament Betting - Day 3

Last weekend I announced my intention to bet on the underdog in as many Alliance Tournament matches as I could afford to. After a weekend of 64 matches I was 133 Million ISK in the red. There are only 44 matches over this new weekend so it should prove a little cheaper for me. So with no further ado, here's how day three went.

The Bets

Tactical Narcotics Team to bear Vox Populi.
Phoebe Freeport Republic to beat Nulli Secunda
Triumvirate. to beat The Afterlife.  
The Tuskers Co. to beat Warlords of the Deep
Dead Terrorists to beat Exodus.
The Gorgon Empire and Spawn to beat The Camel Empire
Confederation of xXPIZZAXx to beat Hard Knocks Citizens
It Must Be Jelly Cause Jam Don't Shake to beat Nihilists Social Club
The Explicit Alliance to beat Northern Coalition.
R.E.V.O.L.U.T.I.O.N to beat RAZOR Alliance
Brothers in Arms Alliance to beat Brave Collective
Drop the Hammer to beat Ministry of Inappropriate Footwork
Easily Excited to beat Circle-Of-Two
Test Alliance Please Ignore to beat The WeHurt Initative
The Methodical Alliance to beat Dream Fleet
End of Life to beat Curatores Veritatis Alliance
M.I.F to beat Verge of Collapse
Togethor We Solo to beat Project.Mayhem.
CAStabouts to beat The Bastards.
Suddenly Spaceships. to beat Agony Empire
Scary Wormhole People to beat Rote Kapelle
Out of Sight. to beat SpaceMonkey's Alliance

Once again there were definitely more losses than wins. The difference is the odds seem to have been longer on those teams which did win. I spend 220 Million ISK in bets. I won 213 Million ISK back. Oh, so close to actually breaking even. Running tally: 860 Mil ISK bet; 720 Mil ISK won; 140 Mil ISK lost

17 August 2015

Alliance Tournament Betting - Day 2

In my previous post I announced my intention to bet on the underdog in as many Alliance Tournament matches as I could afford to. Day two of AT XIII saw another 32 matches resulting in me spending another 320 Million ISK. Thankfully I still had free EVE-Bet credit from the Edinburgh and Glasgow meetups so I'm not yet burning through the little ISK I earn each month.

The Bets

Pandemic Horde to beat Confederation of xXPIZZAXx
Northern Coalition. to beat Shadow Cartel
It Must Be Jelly Cause Jam Don't Shake to beat Forsaken Federation
R.E.V.O.L.U.T.I.O.N to beat THE R0NIN
The Explicit Alliance to beat A Band Apart.
The G0dfathers to beat Hard Knocks Citizens
RAZOR Alliance to beat The Kadeshi
Nihilists Social Club to beat Pandemic Legion
Tactical Narcotics Team to beat Circle-Of-Two
Brothers in Arms Alliance to beat WAFFLES.
404 Alliance Not Found to beat Drop the Hammer
Vox Populi. to beat Test Alliance Please Ignore
Easily Excited to beat Clockwork Pineapple
Brave Collective to beat Phoebe Freeport Republic
That Escalated Quickly. to beat The WeHurt Initative
Ministry of Inappropriate Footwork to beat Nulli Secunda
M.I.F to beat Triumvirate
Nerfed Alliance Go Away to beat Dream Fleet
Gone Critical to beat End of Life
Togethor We Solo to beat The Afterlife.
Black Legion. to beat Verge of Collapse
The Methodical Alliance to beat Warlords of the Deep
Quebec United Legions to beat Project.Mayhem.
Curatores Veritatis Alliance to beat The Tuskers Co.
Affirmative. to beat The Bastards.
Dead Terrorists to beat Rote Kapelle
Out of Sight. to beat Exodus.
Alternate Allegiance to beat Suddeny Spaceships.
CAStabouts to beat The Gorgon Emprie and Spawn
Scary Wormhole People to beat Chaos Collective
Agony Empire to beat The Camel Empire
-affliction- to beat SpaceMonkey's Alliance

Compared to yesterday there were a few more matches where the result went against the odds. I guess this was a result of first match losers squaring off against each other and the difficulty of predicting how those matches would turn out. As a result I got a decent amount of winning come back to me. It still wasn't enough to break even but it came close. For the 320 Million ISK I placed in bets I got 306 Million ISK back. That means in day two of the tournament I only lost 14 Million ISK. Total lost so far is 133 Million ISK.

Next week there are 22  matches each day. I have enough ISK sitting to bet on the Saturday and either need to win or deposit a further 110 Million ISK to bet on Sunday's matches as well. With a bit of luck maybe I can start eating back into my deficit as well.

15 August 2015

Alliance Tournament Betting - Day 1

As you are likely aware the first round of alliance tournament matches started today. For the first time since I started playing EVE I actually have people I know flying in the tournament. This has really boosted my interest in watching the matches this year. People I have met IRL are spread across Dead Terrorists, Scary Wormhole People, A Band Apart, Ministry of Inappropriate Footwork, and of course The Bastards (who are so close with us they might as well be part of IoS anyway).

In addition to the increased interest in watching some matches I also devised a cunning plan to get myself emotionally involved with the rest of them. From the various EVE meets I've been to recently I had acquired a reasonable balance with EVE-Bet.com which was handed out as tokens. With that ISK I placed a 10 Million ISK bet on the longest odds in all 32 matches scheduled for today.

Who said there's nothing good on the TV?

The Bets

SpaceMonkey's Alliance to beat The Camel Empire
That Escalated Quickly. to beat Nulli Secunda
-affliction to beat Agony Empire
Ministry of Inappropriate Footwork to beat The WeHurt Initative
Chaos Collective to beat CAStabouts
Phoebe Freeport Republic to beat Clockwork Pineapple
Scary Wormhole People to beat The Gorgon Empire + The Gorgon Spawn
Suddenly Spaceships. to beat Exodus.
Alternate Allegiance to beat Out of Sight.
Affirmative. to beat Rote Kapelle
The Bastards. to beat Dead Terrorists
Qubec United Legions to beat The Tuskers Co.
The Kadeshi to beat Pandemic Legion
Project.Mayhem. to beat Curatores Veritatis Alliance
Easily Excited to beat Brave Collective
Nihilists Social Club to beat RAZOR Alliance
Drop the Hammer to beat Test Alliance Please Ignore
Black Legion. to beat Warlords of the Deep
404 Alliance Not Found to beat Vox Populi.
A Band Apart. to beat The G0dfathers
Tactical Narcotics Team to beat WAFFLES.
The Methodical Alliance to beat Verge of Collapse
Brothers in Arms Alliance to beat Circle-Of-Two
The Explicit Alliance to beat Hard Knocks Citizens
End of Life to beat The Afterlife.
It Must Be Jelly Cause Jam Don't Shake to beat THE R0NIN
Gone Critical to beat Together We Solo
Forsaken Federation to beat R.E.V.O.L.U.T.I.O.N
Nerfed Alliance Go Away to beat M.I.F
Pandemic Horde to beat Shadow Cartel
Dream Fleet to beat Triumvirate.
Northern Coalition. to beat Confederation of xXPIZZAXx

You can see from the colours above (green meaning I won ISK; red meaning I lost) that by and large the odds assigned by EVE Bet were generally accurate in their estimations. I always knew this would be the case; the question was whether the higher odds on the bets I won would outweigh the many losses.

I spent 320 Million ISK betting on the 32 matches. I collected 201 Million ISK in payouts. Thus, I lost 119 Million ISK. To be honest, this wasn't as bad as I expected. I really thought I would get nothing back. My biggest saviour was The Methodical Alliance who returned 73 Million ISK after beating Verge of Collapse. As a bonus it means I have enough ISK left over to repeat the same experiment on day 2 of AT XIII. Let's see how that goes.

5 August 2015

Below The Airhorns

In fleet tonight we got to talking about the wonderful music in the EVE client and lamenting the loss of the jukebox feature from yesteryear when someone brought this up:



Now I realise this isn't new and everyone except me has probably seen it before. However I felt it was my duty to share this to the minority of you who might have missed it before.

27 July 2015

At Rebukes

It's been too long since I took part in a blog banter. It seems appropriate that my return should be to talk about something which I've ranted on comms so much about I was sure I'd also blogged about it. Alas, it seems I hadn't so here we go.


BB65 - Attributes and Skills
Does Eve need attributes? It's been discussed a lot recently. Unlike other MMO's your characters attributes don't make a difference in day-to-day gameplay. They simply set how fast you train a skill. Is it time to remove attributes from the game or totally revamp their purpose? Do they add a level of complexity to the game that is not needed? If you really need to use a 3rd party application to get the most from it should it be in the game? Should they be repurposed with each attribute adding a modifier to your ship? Are attributes a relic from the past or are they an important part of Eve - You make your decision and deal with the consequences?


Including attributes seems one of the most obvious mechanics in a role playing game. By allocating points to different areas of your character you can customise and influence how well or how poorly they will faire in a given set of circumstances. If we take charisma, for example, someone who allocates a lot of points to that particular attribute will do so in the knowledge that they are paving an easier life for their character. They should expect easier and more profitable tasks than some mouth-breather lacking in both charisma and deodorant (they probably rent nullsec space to mine anyway). Equally, someone with perception knows they will gain much by understanding a given environment to a better extent. They can use that knowledge to better pick targets to shoot and/or routes to sneakily take.

Seems reasonable so far? Well in EVE we get none of this. Character attributes in EVE are the forgotten ginger stepchild of gameplay in New Eden. For your farsighted minmaxer these numbers are mana from the stars. Given a 6 year list of skills you can eke out every little bonus and shave weeks off your 2191 day training plan. As for charisma affecting your interaction with NPC mission agents; nope sorry. Does perception increase your awareness of which ships in a site might be the trigger? Hell no! Well definitely Willpower will help you keep your ship together under adverse conditions (read: heavy sustained incoming fire)? Ahahahaha, you make me laugh so hard...

In EVE attributes exist solely to punish the many and reward the OCD few. Once upon a time I used to plug all my plans into EVEMon and tell it to calculate the best attributes for the first year of this plan. I've heard of people who worked the other way and would move their skills around to cluster similarly affected skills into the same year. They would then avoid training skills which didn't fit into the bonused attribute pattern. They would forgo flying certain ships because to train them would negatively impact the number of skill points they accrued in a given year(!). What game punishes people for wanting to try something new? Seriously? So for the longest time I set all my skill points to an average where they mostly have the same number. I buy +3 implants to train a bit faster. I don't punish myself for choosing to train some leadership skills when I'm set up to train missiles instead (charisma + willpower vs. perception + willpower). I'll live with few skill points per hour and I'll be a happier player for it.

As far as I see it there is no interesting choice created by attributes as they stand. The timescale we get to remapping (annual) is so long that new players will totally ignore the option for fear of overly slowing themselves down. Either that or they will go full minmaxer and avoid anything which makes them a better pilot/have more fun playing EVE because it means they have 73 less skill points than they would have had in the first place.  Now don't get me wrong, I'm not necessarily calling for attributes to be removed from the game. An alternative is to increase the effect they have on the game as hinted at near the start of this post. For example would it be more interesting a choice if you can train skill x faster because of your intelligence but you'll earn less ISK from missions because you reduced charisma to do so? How about taking less incoming damage because your perception is high but this is at a speed cost to training for that Archon you always wanted?

I guess my feelings towards removing or revamping attributes are ambivalent in the true sense of the word. The only thing I can say for sure is leaving them in the game as they are is both pointless and meaningless. Hell, let me remap every month and I might reconsider. If there really is no developer time to write something new to take their place (as with clone costs) then they should simply be removed. Make New Eden a simpler place for the new player at little cost to us veterans.